Mindustry v8 Released
After a long wait, v8 has finally been released. For those coming from v7, here's a rundown of the major changes.
Serpulo Campaign
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The entire Serpulo campaign has been overhauled; most maps have been completely reworked
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All sectors from the tech tree now have unique icons
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Launch pads have been reworked, and now require landing pads at destinations
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Difficulty modifiers have been added, for those who find the new campaign too difficult (or too easy)
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All procedurally generated base sectors on Serpulo have been replaced with player-submitted ones
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Core zones have been added to several maps, allowing for multiple cores to be placed, like in Erekir
QoL
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Building plans are now synced to other players in multiplayer
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Locations can now be pinged on the map (Default key: P)
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The camera can now be "detached" from the unit if enabled in the settings
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Buildings like sorters and unit factories can now be configured as plans before placement by ctrl+clicking the plan
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Improved unit pathfinding
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Added queuing of command for units
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Stances for boosting, patrolling, holding fire and more
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New commands for mining specific resources or moving unit payloads continuously
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Multiple unit factory blocks can now be selected at once via rectangle selection
Mapping
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A new 'marker' system for world processors, allowing rendering of arbitrary game sprites or shapes in maps
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A new UI for viewing and editing world processors easily
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A data patch system for modifying weapons, stats and other attributes of blocks, units and items per-map or per-server
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Improved in-game editor UI with support for editing terrain
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Buttons to toggle specific layers in the map editor
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New decorative metal & colored blocks
Audio
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Completely reworked most sound effects, with an emphasis on Serpulo
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Updated audio system to allow for a much higher active sound cap
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Added sounds for many new events, such as units walking
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Improved audio behavior in general; sounds should cut each other off far less frequently now
Misc
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Colored Serpulo turret bullets based on their bullet types
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Added new ammo types for Erekir turrets
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Added a few new utility/production blocks for Erekir
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New instructions for displaying text in logic displays, as well as a new tiled display block
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Rendering performance optimizations
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Many more things; it's been 2+ years, so I've probably forgotten something
Future Plans
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As many might have noticed, this update does not have the Neoplasm faction content that was shown ages ago in various places; that will be my main focus in v9.
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Many user-submitted Serpulo sectors still need a lot of work, so expect further updates on that front.
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The campaign(s) still lack any kind of conclusive "ending" or story, but I'm still deciding on whether a proper story would fit the game, or whether it would be viable at all. I'm not sure if people even want yet another rework to the campaign.
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The Erekir campaign will likely be undergoing a similar rework to that of the Serpulo campaign, but that may only be added in v10 or beyond.
Changes since Beta Build 157
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Fixed empty packets causing UDP errors and server disconnects
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Fixed naval units not pathfinding around destructible blocks on water properly
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Fixed some minor JSON and data patcher bugs
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Made core unit projectiles inherit unit speed as before, but keep range the same
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Re-ordered some tech tree requirements in Serpulo
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Reverted changes related to display scaling on Windows
Hotfix 157.2
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Fixed waves spawning in Ground Zero before the tutorial is completed
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Fixed incorrect sounds being spammed in a specific submitted sector
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Translation updates
Build 157.3
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Added a processor instruction for spawning bullets
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Added sensors for player ping text/position
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Added a global Steam ban system for known griefers
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Fixed Horizon units not being able to circle large blocks
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Fixed bullets fired from core units while moving backwards lasting longer
Build 157.4
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Fixed spawn bullet instruction causing save issues
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Fixed sensor name conflict with bullet properties
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Fixed minor issues with guardian hints & initial arc research in Serpulo campaign
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Made players respawn instantly upon joining a server, even when the host paused it
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Added a world logic spatial query instruction
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Made "core is under attack" warning clickable; pans to last attacked core
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Minor map submission fixes
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