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v8 Build 160

  • Added a system for plugins to display custom UI on clients (see https://mindustrygame.github.io/wiki/serverUiBuilder/)

  • Added support for servers sending dynamic textures to clients via Vars.netServer.sendTexture

  • Added server remote methods for bulk-filling tiles

  • Added button to restore automatically disabled mods

  • Added version selection for mods that are reinstalled

  • Added support for viewing items in bridge conveyors

  • Added descriptions for more settings

  • Added a button to the server browser to sort by player count

  • Added a target dummy block for measuring DPS

  • Added button to unset keybinds

  • Added map sorting by last modification date

  • Added localization support for logic editor

  • Added rule to allow building cores anywhere and switching teams from cores

  • Added statusChance field to bullets

  • Made Reconstructors display all possible stances even with no units contained in them

  • Improved auto bridge placement algorithm

  • Made servers send existing entities with world data, which may improve initial rubberbanding (or be extremely buggy, who knows)

  • Various improvements to database stat info

  • Made non-player units no longer update in the map editor

  • Made the mirror axis draggable in the editor

  • Merged animated shields option into animated surfaces option

  • Implemented a workaround to fix Time Control mod bugging out enemies at high speeds; this was not a vanilla bug

  • Improved power generator/reactor explosion visuals/effects

  • Minor improvements to mining effect visuals

  • Allowed ground units to move into solid reconstructors

  • Slight optimizations to unit physics

  • Improved targeting of Ripple/Titan; they now target groups

  • Made 'within' logic command not apply logic control

  • Added support for logic markers as light sources

  • Made camera sensor privileged-only (it did not function properly on servers anyway)

  • Made setrate instruction available for non-privileged processors

  • Added support for \uXXXX, \n, ", \ escape sequences in logic

  • Added support for storing arbitrary objects in memory cells

  • Added more features to logic cutscene control

  • Added a sound selector UI for the logic play sound instruction

  • Improved layout of logic editor UI

  • Unloader behavior changes at lower FPS

  • Made bridge blocks not accept items when disabled

  • Made status effect apply instruction accept status effect variables

  • Made status effect durations sense-able

  • Potentially breaking change: For security reasons, JSON now requires classes to have the @AllowSerialization annotation to be deserialized when type is ambiguous

  • Slightly reduced rotation speed of Spectre, Meltdown, Foreshadow, Swarmer, Cyclone

  • Buffed Erekir payload logistics (decreased build costs, faster fire rate)

  • Buffed Nova

  • Health: 120 -> 200

  • Boost speed: 1.5x -> 2x

  • Reduced fire rate (24 -> 30 ticks to reload), but now with a pierce value of 2

  • Smarter heal ability triggering

  • Decreased speed of copper conveyor post-buff (was 4.2 -> buffed to 6.5 in 159 -> now 5)

  • Increased armor of higher tier units:

  • Scepter: 10 -> 20

  • Vela: 9 -> 16

  • Arkyid: 6 -> 14

  • Antumbra: 9 -> 17

  • Quad: 8 -> 10

  • Reign: 18 -> 30

  • Corvus: 9 -> 14

  • Toxopid: 13 -> 22

  • Eclipse: 13 -> 22

  • Oct: 18 -> 20

  • Navanax: 18 -> 20

  • Fixed mod icons not displaying when newly imported

  • Fixed line joint rendering at sharp angles exploding into infinity

  • Fixed various bugs with displays-on-displays

  • Fixed pings persisting across maps

  • Fixed various data patch bugs & map corruptions

  • Fixed player-controlled units still internally aiming for their last AI-designated target

  • Fixed some pathfinding bugs related to insect units

  • Fixed various bugs relating to setprop team

  • Fixed overlay floor color not blending properly

  • Fixed combustion generator not removing itself when exploding in a payload

  • This is the last 'feature' release of v8; there will be no more changes aside from bugfixes in this version. I will be shifting focus towards developing v9.

Hotfix 160.1:

  • Fixed modded particle effects being double the size

  • Fixed crash caused by API changes with some mods

  • Fixed some audio-related crashes

  • Fixed target dummy unit being spawn-able

  • Fixed target dummy being placeable into payloads

  • Limited target dummy hitbox size & other values

Hotfix 160.2:

  • Reverted fix to logic setblock rouding; coordinates are no longer rounded

  • Made data patch sounds only use streaming when above 100kb

  • Fixed weather appearing twice in rules dialog

  • Fixed unbinding a key not saving

  • Fixed category icon mouse position being offset at high UI scales

  • Fixed objective markers remaining after sector capture

  • Fixed team-specific infinite resources rule not making blocks show up as buildable in the build menu

Hotfix 160.3:

  • Fixed dummy block crashing or disconnecting clients when configured in multiplayer

  • Fixed dummy block being overdriveable

  • Fixed requiredPlanets not working in data patches

  • Fixed data patch maps sometimes crashing after adding items

Hotfix 160.4:

  • Fixed yet another target dummy bug relating to parameter validation on servers

  • Fixed high memory usage in pathfinder when large amounts of units target a dummy

  • Fixed a very specific data patch crash

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