v8 Build 160
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Added a system for plugins to display custom UI on clients (see https://mindustrygame.github.io/wiki/serverUiBuilder/)
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Added support for servers sending dynamic textures to clients via
Vars.netServer.sendTexture -
Added server remote methods for bulk-filling tiles
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Added button to restore automatically disabled mods
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Added version selection for mods that are reinstalled
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Added support for viewing items in bridge conveyors
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Added descriptions for more settings
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Added a button to the server browser to sort by player count
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Added a target dummy block for measuring DPS
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Added button to unset keybinds
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Added map sorting by last modification date
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Added localization support for logic editor
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Added rule to allow building cores anywhere and switching teams from cores
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Added statusChance field to bullets
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Made Reconstructors display all possible stances even with no units contained in them
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Improved auto bridge placement algorithm
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Made servers send existing entities with world data, which may improve initial rubberbanding (or be extremely buggy, who knows)
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Various improvements to database stat info
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Made non-player units no longer update in the map editor
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Made the mirror axis draggable in the editor
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Merged animated shields option into animated surfaces option
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Implemented a workaround to fix Time Control mod bugging out enemies at high speeds; this was not a vanilla bug
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Improved power generator/reactor explosion visuals/effects
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Minor improvements to mining effect visuals
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Allowed ground units to move into solid reconstructors
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Slight optimizations to unit physics
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Improved targeting of Ripple/Titan; they now target groups
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Made 'within' logic command not apply logic control
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Added support for logic markers as light sources
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Made camera sensor privileged-only (it did not function properly on servers anyway)
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Made setrate instruction available for non-privileged processors
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Added support for \uXXXX, \n, ", \ escape sequences in logic
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Added support for storing arbitrary objects in memory cells
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Added more features to logic cutscene control
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Added a sound selector UI for the logic play sound instruction
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Improved layout of logic editor UI
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Unloader behavior changes at lower FPS
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Made bridge blocks not accept items when disabled
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Made status effect apply instruction accept status effect variables
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Made status effect durations sense-able
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Potentially breaking change: For security reasons, JSON now requires classes to have the
@AllowSerializationannotation to be deserialized when type is ambiguous -
Slightly reduced rotation speed of Spectre, Meltdown, Foreshadow, Swarmer, Cyclone
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Buffed Erekir payload logistics (decreased build costs, faster fire rate)
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Buffed Nova
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Health: 120 -> 200
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Boost speed: 1.5x -> 2x
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Reduced fire rate (24 -> 30 ticks to reload), but now with a pierce value of 2
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Smarter heal ability triggering
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Decreased speed of copper conveyor post-buff (was 4.2 -> buffed to 6.5 in 159 -> now 5)
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Increased armor of higher tier units:
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Scepter: 10 -> 20
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Vela: 9 -> 16
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Arkyid: 6 -> 14
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Antumbra: 9 -> 17
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Quad: 8 -> 10
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Reign: 18 -> 30
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Corvus: 9 -> 14
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Toxopid: 13 -> 22
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Eclipse: 13 -> 22
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Oct: 18 -> 20
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Navanax: 18 -> 20
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Fixed mod icons not displaying when newly imported
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Fixed line joint rendering at sharp angles exploding into infinity
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Fixed various bugs with displays-on-displays
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Fixed pings persisting across maps
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Fixed various data patch bugs & map corruptions
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Fixed player-controlled units still internally aiming for their last AI-designated target
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Fixed some pathfinding bugs related to insect units
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Fixed various bugs relating to
setprop team -
Fixed overlay floor color not blending properly
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Fixed combustion generator not removing itself when exploding in a payload
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This is the last 'feature' release of v8; there will be no more changes aside from bugfixes in this version. I will be shifting focus towards developing v9.
Hotfix 160.1:
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Fixed modded particle effects being double the size
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Fixed crash caused by API changes with some mods
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Fixed some audio-related crashes
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Fixed target dummy unit being spawn-able
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Fixed target dummy being placeable into payloads
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Limited target dummy hitbox size & other values
Hotfix 160.2:
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Reverted fix to logic setblock rouding; coordinates are no longer rounded
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Made data patch sounds only use streaming when above 100kb
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Fixed weather appearing twice in rules dialog
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Fixed unbinding a key not saving
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Fixed category icon mouse position being offset at high UI scales
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Fixed objective markers remaining after sector capture
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Fixed team-specific infinite resources rule not making blocks show up as buildable in the build menu
Hotfix 160.3:
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Fixed dummy block crashing or disconnecting clients when configured in multiplayer
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Fixed dummy block being overdriveable
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Fixed requiredPlanets not working in data patches
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Fixed data patch maps sometimes crashing after adding items
Hotfix 160.4:
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Fixed yet another target dummy bug relating to parameter validation on servers
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Fixed high memory usage in pathfinder when large amounts of units target a dummy
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Fixed a very specific data patch crash
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