Новости Mindustry
Объявления разработчиков, обновления и обсуждения.
Build 144
Fixed "any" environment button not enabling Fixed a crash related to an experimental rule being enabled on certain servers Fixed lag caused by sorters updating minimap very quickly Fixed Serpulo generated bases someti…
Читать и обсудить →Build 143.1
Fixed startup crash when changing UI scale to 5% Fixed network error when calling world logic explosion instruction with a null team Fixed sector background simulation not taking into account builder/repair units Fixe…
Читать и обсудить →Build 143
Fixed some keybinds missing translations Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps Fixed a server exploit that allowed users to block others from connect…
Читать и обсудить →Build 142
Another minor maintenance release - the most notable change here is the addition of a boost toggle command option for Nova/Pulsar/etc. Actually fixed host research not syncing to clients correctly (for real this time) …
Читать и обсудить →Build 141
This is a minor release aimed at fixing various bugs and balancing issues with 7.0. Fixed many various crashes Fixed world message being replaceable Fixed various Serpulo sectors having no waves Fixed inaccessible re…
Читать и обсудить →Mindustry 7.0 Released
7.0, an update that has been in development for more than 1.5 years, is finally here. As with earlier major updates, there are too many changes to list in a single post - these are just the highlights. ![Изображение из…
Читать и обсудить →Mindustry v7 Beta + Full Release Date
The Beta Mindustry v7 is now in **Beta**. While this does not change anything about how the version is accessed or distributed, it signifies that v7 is 'feature-complete', and will be seeing very few major changes after…
Читать и обсудить →Build 136: Erekir Alpha Release
The first Erekir build is finally here. This is a massive update that brings with it an entirely new planet - Erekir - with a completely new tech tree. It would take too long to list all the changes and additions in thi…
Читать и обсудить →v7 Progress Report
Introduction As many have noticed, it has been many months since the last pre-alpha release, and nearly a year since the last *stable* release. To begin, I will attempt address some common questions about this release, …
Читать и обсудить →Build 127: v7 Pre-Alpha Now Available
Build 127**, the first pre-alpha release of v7, is now available on the *v7-testing* Steam branch. To opt in**, right click Mindustry in your Steam library, then click *Properties* -> *Betas* -> Select *v7-testing* in …
Читать и обсудить →Build 126.2 Released
Fixed bridges being planned without unlock in campaign Fixed player moving slower on servers with status effects Fixed player not respecting formation speed on servers Fixed separators consuming power when idle Fixed…
Читать и обсудить →Build 126 Released
Various minor bugfixes Made water extractor use metaglass for building, to be consistent with pumps Added automatic conveyor/conduit bridging over obstacles Added 'defender' AI for Oct; follows nearby units Cores can…
Читать и обсудить →Build 125 Released
Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior Fixed chat not working when paused Fixed 128+ cores on map breaking servers Fixed editor breaking building links on resize Fixed …
Читать и обсудить →Build 124 Released
Fixed logic blocks resetting state on map load or connection changes Fixed "#" in any logic string breaking instructions Fixed crawlers not exploding next to cores Fixed certain status effect combinations not triggeri…
Читать и обсудить →Build 123 Released
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0. Fixed same-line logic comments not parsing Fixed Kamikaze achievement not tri…
Читать и обсудить →Build 121: Campaign Co-op Changes
In light of user feedback, I will be making some changes to the way co-op works in the campaign. These changes are in no way final, and may be reverted if problems are found with the approach. Currently, the campaign on…
Читать и обсудить →Mindustry 6.0 Released
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights. Unit…
Читать и обсудить →6.0 Progress Report #3
This is the third (and final) development update concerning **6.0**, the next major update for Mindustry. For the second part, see here. In terms of content, 6.0 is practically done. I've added all the units, block…
Читать и обсудить →6.0 Progress Report #2
This is the second development update concerning **6.0**, the next major update for Mindustry. For the first part, see here. Many significant issues and bugs have been fixed since the last post. The game is now st…
Читать и обсудить →6.0 Progress Report #1
This is the first of several development updates I will be making concerning **6.0**, the next major update for Mindustry. While the information below is not a comprehensive list, you'll see highlights of what I've been …
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