Build 125 Released
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Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior
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Fixed chat not working when paused
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Fixed 128+ cores on map breaking servers
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Fixed editor breaking building links on resize
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Fixed onscreen green lines occurring for specific GPUs/drivers
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Made turrets/units take enemy hitbox size into account when targeting
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Made builder/repair AI flee from enemies when idle
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Made data export zip include folder entries and strip absolute file paths this may fix some issues with external archive programs
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Added rules for unit cap control [Contributed by @TranquillyUnpleasant]
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Added new splash damage algorithm should lead to faster & more accurate explosions, but may require balancing
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Added log file for data-loading events should assist with fixing the data wipe bug
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Mods: Fixed trailing commas in hjson files being parsed as part of unquoted strings
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Mods: Many various bugfixes for json effects
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Logic: Added tooltips to most instructions/operators
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Logic: Added
===operator for exact comparisons, e.g. null checks -
Logic: Made 'invalid' operations such as sensing null blocks or 0/0 return null instead of 0
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Logic: Fixed units disappearing when moving to infinite position
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Logic: Added sensor for force projector heat
For Build 125.1:
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Fixed player health bar glitching out at negative health
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Fixed large power nodes sometimes not connecting to placed blocks
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Made unit payloads draw with correct cell colors
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Made all mods automatically get disabled upon client startup crash can be disabled in settings
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Decreased impact reactor explosion radius
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Decreased projectile building splash damage for smaller radii
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Decreased splash damage radius for many various projectiles
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Logic: Added tooltips for draw operations
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Logic: Made invalid sensors for units return
null -
Mods: Stricter null checks for JSON mod objects
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Mods: Added support for
abilities:andrequirements:in JSON unit definitions -
Mods: Added support for
DrawBlockparameters in JSON -
Mods: Added support for FQCNs and modded class types in JSON
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