Build 141
This is a minor release aimed at fixing various bugs and balancing issues with 7.0.
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Fixed many various crashes
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Fixed world message being replaceable
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Fixed various Serpulo sectors having no waves
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Fixed inaccessible resources under blocks appearing in sector resources info
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Fixed units following wrong team when assisting
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Fixed liquid puddles not syncing in multiplayer
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Many other minor bugfixes
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Improved loading speed of maps with many power graphs
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Improved performance of entity removal (should make effects/bullets less laggy)
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Made Oct shield an octagon
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Made block statuses flash when low on power/liquid instead of staying green
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Disabled campaign research/state syncing across multiplayer due to confusion campaigns should be completely separate now
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Decreased Scathe fog uncover range (75% of range -> 40% of range)
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Increased Quell build cost
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Nerfed Locus, buffed Vanquish, Conquer, Cleroi
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Added rule for unit crash damage
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