Build 126.2 Released
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Fixed bridges being planned without unlock in campaign
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Fixed player moving slower on servers with status effects
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Fixed player not respecting formation speed on servers
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Fixed separators consuming power when idle
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Fixed logic blocks not saving buildings on reload
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Fixed rare door placement crash
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Fixed logic units being able to take/remove items from any team block
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Improved power node link preview
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Reduced Nova range slightly
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Added list of status effects to core database
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Added status effect display to bullets (icons contributed by @sk7725)
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Added block info keybind
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Added bullet stats for continuous laser turrets (e.g. Meltdown)
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Made bridges autolink when dragging multiple lines
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Disabled logic unit building for servers by default
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Internals: Removed all code for disposing resources on exit; this should be handled by the OS now
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Logic: Made
deadsensor return 1 fornull, to simplify validity checks -
Logic: New text parser; supports defining and jumping to labels with
name:instead of numbers -
Logic: Added support for negative draw coordinates
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Logic: Disabled packets for config; may desync, but will help reduce lag
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Campaign: Various tweaks to make background simulation more accurate
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