Избранное

Найти игру

Меню

Build 126.2 Released

  • Fixed bridges being planned without unlock in campaign

  • Fixed player moving slower on servers with status effects

  • Fixed player not respecting formation speed on servers

  • Fixed separators consuming power when idle

  • Fixed logic blocks not saving buildings on reload

  • Fixed rare door placement crash

  • Fixed logic units being able to take/remove items from any team block

  • Improved power node link preview

  • Reduced Nova range slightly

  • Added list of status effects to core database

  • Added status effect display to bullets (icons contributed by @sk7725)

  • Added block info keybind

  • Added bullet stats for continuous laser turrets (e.g. Meltdown)

  • Made bridges autolink when dragging multiple lines

  • Disabled logic unit building for servers by default

  • Internals: Removed all code for disposing resources on exit; this should be handled by the OS now

  • Logic: Made dead sensor return 1 for null, to simplify validity checks

  • Logic: New text parser; supports defining and jumping to labels with name: instead of numbers

  • Logic: Added support for negative draw coordinates

  • Logic: Disabled packets for config; may desync, but will help reduce lag

  • Campaign: Various tweaks to make background simulation more accurate

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения