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Build 155 (Beta)

  • Updated bundled Java version to Java 25

  • Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any

  • Added support for dragging save or map files into the game window

  • Made key names in the keybind dialog reflect the keyboard layout

  • Made displays allow other displays in draw image

  • Added sub-categories in core database

  • Added support for overwriting sectors in JSON mods

  • Added a hint for content affected by data patches

  • Added credits for map submissions to database (will be moved to a dedicated credits section later)

  • Units are no longer removed from the command queue when commanded by other players

  • Many various balancing changes for Serpulo and Erekir content

  • Added graphite as a wall ore

  • Made Erekir heat-based blocks display maximum possible efficiency as 100% as opposed to numbers above 100%

  • Made flying units in waves ignore empty/inactive blocks when finding a target

  • Made T2+ tanks instantly kill beam node blocks on contact

  • Fixed the core landing on core zone locations after sector loss in the campaign (you may need to fully abandon a sector with "clear sector after loss" enabled to fix this on existing saves)

  • Made Interplanetary Accelerator accept resources to launch with

  • Moved Cruxscape and Geothermal Stronghold off of the tech tree

  • Made loadout schematics get built upon landing on Serpulo, matching Erekir

  • Renamed Sea Port map submission

  • Added the Fallen Vessel sector submission

  • Added a hint for core zone usage in the campaign

  • Added another enemy core to the Fungal Pass sector

  • Added a new Extraction Outpost submission

  • Changed tech tree requirements in order to have Tar Fields unlock fewer entries

  • Renamed Coastline, and replaced it with a new sector submission

  • Replaced Testing Grounds with a different submission, and moved the original one to a hidden sector

  • Many other updates to sector submissions

Hotfix 155.1:

  • Fixed Fortress unit not being able to shoot when commanded

  • Fixed some turrets erroneously firing multiple times per shot

  • Fixed loading screen retaining keyboard focus when joining some servers, leading to strange input behavior

  • Fixed turrets displaying incorrect status when placed with no ammo

  • Fixed unit count buttons resetting when the commanded unit count changes

  • Fixed heat crafters having infinite output storage capacity

  • Changed missile explosion visuals based on whether they exploded on a target or were shot down

  • The 'fullscreen' option now uses borderless fullscreen; the separate 'borderless fullscreen' option has been removed

  • Potentially fixed the screen getting bright in fullscreen on desktop (this may need to be fixed upstream in SDL 3.4.x)

Hotfix 155.2:

  • Fixed unloaders backflowing into containers

  • Fixed scrolling not working on certain Linux desktops

  • Fixed Precept dealing 10 damage instead of 120

  • Fixed hitscan line projectiles not spawning effects/fire/etc at hit position

  • Added various new stats to the database

Hotfix 155.3:

  • Fixed scrolling not rotating blocks/schematics on certain systems

  • Fixed R and B channels of game window being swapped on some systems

  • Fixed certain bullets not triggering their despawn actions

  • Fixed directional shields forcing units to "stick" to them

  • Fixed mods with incorrect content initialization code crashing the core database

  • Fixed a deprecation warning when launching the game with Java 25+

  • Force-enabled the x11 backend on Wayland systems with NVIDIA drivers in order to fix a crash (see issue #11657)

Hotfix 155.4:

This release reverts the upgrade from SDL2 to SDL3. SDL3 had too many bugs to be usable - R/B channel color swaps, overly bright windows, broken scaling, crashing on wayland, etc.

These issues should now be fixed again. This also means that the fullscreen/borderless window options have been returned to their pre-155 state.

Other patch notes:

  • Fixed multiplayer not working - both the host and the client will need to update to connect properly

  • Fixed core database search being broken

  • Fixed cyanogen synthesizer using less graphite than expected

  • Fixed cross-planet launches being possible in specific scenarios

  • Fixed double-clicking a sector bypassing launch checks

  • Fixed more bugs with bullet collision logic

  • Minor adjustments to salvo copper ammo

  • 32-bit Windows builds now display an error when launching, and will be discontinued in the future entirely

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