Build 155 (Beta)
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Updated bundled Java version to Java 25
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Upgraded backend from SDL2 to SDL3 - this may cause new issues, report them if you see any
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Added support for dragging save or map files into the game window
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Made key names in the keybind dialog reflect the keyboard layout
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Made displays allow other displays in
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Added sub-categories in core database
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Added support for overwriting sectors in JSON mods
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Added a hint for content affected by data patches
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Added credits for map submissions to database (will be moved to a dedicated credits section later)
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Units are no longer removed from the command queue when commanded by other players
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Many various balancing changes for Serpulo and Erekir content
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Added graphite as a wall ore
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Made Erekir heat-based blocks display maximum possible efficiency as 100% as opposed to numbers above 100%
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Made flying units in waves ignore empty/inactive blocks when finding a target
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Made T2+ tanks instantly kill beam node blocks on contact
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Fixed the core landing on core zone locations after sector loss in the campaign (you may need to fully abandon a sector with "clear sector after loss" enabled to fix this on existing saves)
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Made Interplanetary Accelerator accept resources to launch with
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Moved Cruxscape and Geothermal Stronghold off of the tech tree
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Made loadout schematics get built upon landing on Serpulo, matching Erekir
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Renamed Sea Port map submission
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Added the Fallen Vessel sector submission
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Added a hint for core zone usage in the campaign
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Added another enemy core to the Fungal Pass sector
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Added a new Extraction Outpost submission
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Changed tech tree requirements in order to have Tar Fields unlock fewer entries
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Renamed Coastline, and replaced it with a new sector submission
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Replaced Testing Grounds with a different submission, and moved the original one to a hidden sector
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Many other updates to sector submissions
Hotfix 155.1:
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Fixed Fortress unit not being able to shoot when commanded
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Fixed some turrets erroneously firing multiple times per shot
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Fixed loading screen retaining keyboard focus when joining some servers, leading to strange input behavior
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Fixed turrets displaying incorrect status when placed with no ammo
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Fixed unit count buttons resetting when the commanded unit count changes
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Fixed heat crafters having infinite output storage capacity
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Changed missile explosion visuals based on whether they exploded on a target or were shot down
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The 'fullscreen' option now uses borderless fullscreen; the separate 'borderless fullscreen' option has been removed
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Potentially fixed the screen getting bright in fullscreen on desktop (this may need to be fixed upstream in SDL 3.4.x)
Hotfix 155.2:
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Fixed unloaders backflowing into containers
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Fixed scrolling not working on certain Linux desktops
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Fixed Precept dealing 10 damage instead of 120
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Fixed hitscan line projectiles not spawning effects/fire/etc at hit position
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Added various new stats to the database
Hotfix 155.3:
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Fixed scrolling not rotating blocks/schematics on certain systems
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Fixed R and B channels of game window being swapped on some systems
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Fixed certain bullets not triggering their despawn actions
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Fixed directional shields forcing units to "stick" to them
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Fixed mods with incorrect content initialization code crashing the core database
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Fixed a deprecation warning when launching the game with Java 25+
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Force-enabled the x11 backend on Wayland systems with NVIDIA drivers in order to fix a crash (see issue #11657)
Hotfix 155.4:
This release reverts the upgrade from SDL2 to SDL3. SDL3 had too many bugs to be usable - R/B channel color swaps, overly bright windows, broken scaling, crashing on wayland, etc.
These issues should now be fixed again. This also means that the fullscreen/borderless window options have been returned to their pre-155 state.
Other patch notes:
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Fixed multiplayer not working - both the host and the client will need to update to connect properly
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Fixed core database search being broken
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Fixed cyanogen synthesizer using less graphite than expected
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Fixed cross-planet launches being possible in specific scenarios
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Fixed double-clicking a sector bypassing launch checks
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Fixed more bugs with bullet collision logic
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Minor adjustments to salvo copper ammo
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32-bit Windows builds now display an error when launching, and will be discontinued in the future entirely
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