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Build 156 (Beta)

  • Fixed schematics having a blank thumbnail when uploaded to Steam Workshop

  • Fixed wait time not saving in processors

  • Fixed many various data patcher bugs

  • Fixed a server memory usage exploit

  • Fixed Japanese font not displaying correctly

  • Fixed many languages (e.g. Chinese) not being displayed in monospace font

  • Optimized build plan rendering

  • Updated a large amount of Serpulo sector submissions

  • Enabled animated shields and planet atmosphere on Android by default

  • Made boosting a stance instead of a command

  • Improved filtering options for map UI

  • Added a "hold position" stance for repair/rebuild units

  • Added a new 3x3 canvas block

  • Added a 'ping location' key (Default: P)

  • Added canvas image import/export options

  • Added sync of other player's build queues

  • Added a unit factory activation delay rule, enabled by default in the Serpulo campaign

  • Added a variant of labels for plugins that use an ID, to prevent flickering

  • Added Littoral Shipyard sector

  • Added an additional basic gameplay tutorial to Frozen Forest

Hotfix 156.1:

  • Fixed some minor transparency bugs with other player's build plans

  • Fixed maps not being sorted properly

  • Fixed world processors and related blocks being healed by menders

  • Locked Pyratite behind Cratered Battlegrounds

  • Updated a few sector submissions

  • Minor optimizations to in-world schematic plan rendering

Hotfix 156.2:

  • Blacklisted older versions of the mod 'scheme-size' due to very common startup crashes

  • Updated Littoral Shipyard sector submission

  • Fixed holding of payload pickup/drop key causing rate limit issues on servers

  • Fixed status effects not scaling correctly in UI

  • Allowed 'occasional' UDP errors on clients, which may lead to a more stable experience when low-priority packets do not arrive correctly

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