Build 156 (Beta)
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Fixed schematics having a blank thumbnail when uploaded to Steam Workshop
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Fixed wait time not saving in processors
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Fixed many various data patcher bugs
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Fixed a server memory usage exploit
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Fixed Japanese font not displaying correctly
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Fixed many languages (e.g. Chinese) not being displayed in monospace font
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Optimized build plan rendering
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Updated a large amount of Serpulo sector submissions
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Enabled animated shields and planet atmosphere on Android by default
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Made boosting a stance instead of a command
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Improved filtering options for map UI
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Added a "hold position" stance for repair/rebuild units
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Added a new 3x3 canvas block
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Added a 'ping location' key (Default: P)
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Added canvas image import/export options
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Added sync of other player's build queues
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Added a unit factory activation delay rule, enabled by default in the Serpulo campaign
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Added a variant of labels for plugins that use an ID, to prevent flickering
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Added Littoral Shipyard sector
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Added an additional basic gameplay tutorial to Frozen Forest
Hotfix 156.1:
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Fixed some minor transparency bugs with other player's build plans
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Fixed maps not being sorted properly
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Fixed world processors and related blocks being healed by menders
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Locked Pyratite behind Cratered Battlegrounds
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Updated a few sector submissions
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Minor optimizations to in-world schematic plan rendering
Hotfix 156.2:
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Blacklisted older versions of the mod 'scheme-size' due to very common startup crashes
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Updated Littoral Shipyard sector submission
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Fixed holding of payload pickup/drop key causing rate limit issues on servers
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Fixed status effects not scaling correctly in UI
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Allowed 'occasional' UDP errors on clients, which may lead to a more stable experience when low-priority packets do not arrive correctly
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