Избранное

Найти игру

Меню

Build 146

  • Fixed a variety of issues with unit & block cost multiplier rules

  • Fixed many various crashes

  • Fixed various achievements not triggering

  • Fixed pathfinding not being able to path through solid enemy blocks

  • Fixed naval units sometimes attempting to pathfind through land

  • Fixed water tiles with space background resulting in a black background

  • Fixed internal legacy blocks being logic constants

  • Fixed power node double-click leading to interaction rate limit triggering

  • Fixed units sometimes being unkillable

  • Fixed units with long paths sometimes recalculating forever

  • Fixed serious issue with player units getting bugged in certain maps with puddles

  • Fixed Neoplasia reactor sometimes not exploding

  • Fixed units randomly dying when hitting corners

  • Fixed piercing bullets permaturely hitting blocks "under" bullets

  • Fixed missiles dealing double damage to units

  • Fixed FPS not limiting accurately

  • Added setting to disable all lighting

  • Added logic unit autoPathfind command (default wave pathfinding)

  • Made logic unbind command set @unit to null

  • Made "any" environment accessible outside of sandbox

  • Made payload loaders no longer accept inputs from payload unloaders

  • Added logic sensors for shields, content ID (inverse of lookup command)

  • Added logic particle effect instruction

  • Added logic sync instruction

  • Setting factory output points now updates "last accessed"

  • Disabled team switching menu in multiplayer outside of sandbox/PvP

  • Decreased canvas block silicon cost slightly

  • Scathe ammo usage decreased to 15

  • Buffed Precept unit

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения