Build 146
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Fixed a variety of issues with unit & block cost multiplier rules
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Fixed many various crashes
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Fixed various achievements not triggering
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Fixed pathfinding not being able to path through solid enemy blocks
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Fixed naval units sometimes attempting to pathfind through land
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Fixed water tiles with space background resulting in a black background
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Fixed internal legacy blocks being logic constants
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Fixed power node double-click leading to interaction rate limit triggering
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Fixed units sometimes being unkillable
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Fixed units with long paths sometimes recalculating forever
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Fixed serious issue with player units getting bugged in certain maps with puddles
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Fixed Neoplasia reactor sometimes not exploding
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Fixed units randomly dying when hitting corners
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Fixed piercing bullets permaturely hitting blocks "under" bullets
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Fixed missiles dealing double damage to units
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Fixed FPS not limiting accurately
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Added setting to disable all lighting
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Added logic unit autoPathfind command (default wave pathfinding)
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Made logic unbind command set
@unitto null -
Made "any" environment accessible outside of sandbox
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Made payload loaders no longer accept inputs from payload unloaders
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Added logic sensors for shields, content ID (inverse of lookup command)
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Added logic particle effect instruction
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Added logic sync instruction
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Setting factory output points now updates "last accessed"
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Disabled team switching menu in multiplayer outside of sandbox/PvP
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Decreased canvas block silicon cost slightly
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Scathe ammo usage decreased to 15
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Buffed Precept unit
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