Новости R.U.S.E.™
Объявления разработчиков, обновления и обсуждения.
Devs Showdown
Heys guys, As the game is about to be available to play for 5 days, we thought some of you could be interested in defying some members of the R.U.S.E. team. Simply search for these Steam IDs (and send me the replay…
Читать и обсудить →R.U.S.E. Final Improvements video broadcast
For those who plan to play R.U.S.E. during the Free Multiplayer Weekend, we recommend to watch this video broadcast presenting most of the final changes brought to the game.…
Читать и обсудить →R.U.S.E. Free Multiplayer Weekend : Preloading issues
For some reasons that are currently being fixed, some of you are unable to preload the game on Steam. Everything should be working fine by tonight and you will be able to preload the game as you usually do on Steam, but …
Читать и обсудить →R.U.S.E. now better than ever, and available for a Multiplayer Weekend !
Following the Public Beta, a few months ago, we received tons of feedback from beta-testers. It’s been a huge satisfaction for us to know that many of you enjoyed the game basics and balance as well as the introduction o…
Читать и обсудить →RUSE Improvements (part 5): Units Selection
R.U.S.E. features multiple ways to select units. Nonetheless, during the beta, some players were unsatisfied and we have been aiming to improve. The classical way to select multiple units is to do a rectangle selection.…
Читать и обсудить →RUSE Improvements (part 4): Units Formation and Pathfinding
Unit pathfinding in the beta was sometimes inconsistent when moving a group of units comprised of towed units and Tanks. In some cases, a move order could lead to Tanks moving in a straight line while the towed units use…
Читать и обсудить →RUSE Improvements (part 3): the units behavior
Sometimes in the beta, units would simply not comply with orders. This bug was occurring when selecting a composite group of units and giving them an order that some of its members could not perform. For example, you …
Читать и обсудить →RUSE Improvements (part 2) : the core controls
Many of you reported that it was tricky to select and control units in the game. As a result, we tried to rethink the whole control scheme, and we indeed found many bugs and awkward behaviors. Let us explain what we've i…
Читать и обсудить →Discover what has changed in the game (part.1): Game Balance Tuning-list
Hey everyone, You'll find below the list of all the fine-tuning we performed following your feedback during the Public Beta. As you can see there are a lot of changes! Also keep in mind that the changes described be…
Читать и обсудить →Something's in the air..!
Wuzzi twitter.com/UbiLeak…
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