Новости Derail Valley
Объявления разработчиков, обновления и обсуждения.
We're now an 8-member team!
Hey all, It's only been about a week since we posted that we're expanding the team for three new positions. In the meantime the positions have been filled, with the members already in the team and working today!…
Читать и обсудить →Build #61 - Fixed unpause damage, potentially fixed "quit crash", Vive click-rotate
Hey all, Many of you experienced that when you come back to a long-paused game, it would smash the windows and cause maximum damage to your locomotive. That should now be fixed in this second attempt. For those of …
Читать и обсудить →Month #1 - Launch summary, Team expansion, Modding/co-op reward goals
Hi everyone! It’s one month since Derail Valley was released. As such we felt the timing is right to have a quick recap of what was done on the game so far, and what our plans are for the future. We’ve released 13 …
Читать и обсудить →Build #60 - Solid bridges & tunnels, track tweaks, Oculus performance
Hey all, Solid bridges & tunnels: Since launch bridges and tunnel walls could be passed through, which was especially inconvenient when it led to falling under the world. This is now fixed and bridge tops and tu…
Читать и обсудить →Build #59 - Various bug fixes, alternative keyboard controls
More daily bug fixes! Those of you with non-US keyboards will like to hear that now you can drive trains using keys F1-F6, in addition to former keys. Full changelog: NonVR HUD: Fixed HUD showing empty on …
Читать и обсудить →Build #58 - More bug fixes, slight performance improvements
Hey everyone, Here are a few relatively urgent fixes for today. In parallel we're working on larger updates. Full changelog: Bug fixes: Fixed a bug that in large stations negatively impacted performance si…
Читать и обсудить →Build #57 - Several bug fixes, better nonVR UI
Quick patch - while we're working on some bigger improvements, we managed to squeeze in a few bug fixes and another CPU optimization for today. Full changelog: Performance: Further optimized CPU usage by not …
Читать и обсудить →Build #56 - Steamer improvements, CPU optimization and more!
Hey all! 10% CPU gain: We've entirely rewritten the under-the-hood simulation that deals with how vehicles go on tracks, gaining around 10% of CPU usage improvement, as well as eliminating some of the former stu…
Читать и обсудить →Build #55 - Further nonVR & derailment improvements
Hi all, We've been working further on the most critical issues, mainly regarding nonVR and derailments. Soon, as things stabilize, we aim to move on to adding new features too (e.g. Hazmat jobs). NonVR whistle, dr…
Читать и обсудить →Build #54 - Non-VR improvements & more
Hey everyone, Today we have a new build. First of all, it brings: NonVR improvements: NonVR Resolution options (should work in 21:9 too) NonVR Teleporting NonVR Keyboard train controls NonVR Old Bob's gara…
Читать и обсудить →Build #53 - Graphics options
Hi all, Today we're adding graphics options to Derail Valley. This should particularly help players running the game on lower-end GPUs, but also allows you to crank up graphics to higher than default. ![Изображени…
Читать и обсудить →Build #52 - Fixed random derailments, nonVR leaning & small bug fixes
Hi all, Improved derailment: As you know there have been some remaining quirks with derailments. We've done some changes to improve them. You should be able to pull all kinds of trains now, loaded or unloaded at…
Читать и обсудить →Build #51 - Fixed Oculus black screen
Hey all, Last night's build #50 had an issue starting on the Oculus store. We've made a quick patch fixing that in build #51. Enjoy! Full changelog: Platform: - Fixed the game not starting for Oculus user…
Читать и обсудить →Build #50 - Spawn location fix, working Rift controllers, WMR controls
Hey all, Thanks for all your feedback! We've been busy fixing remaining critical bugs. Here's what made it to this round: Fix for Rift controllers not working Since launch, some of our Oculus users weren't ab…
Читать и обсудить →Build #49 - Derail fixes, respawn button, cleared trees/rocks, Oculus SDK & more
Hey all, We read and watch most if not all of your feedback, therefore making a prioritized list of issues. We can't address them all at once, but we started with the most critical ones. Build #49 is now up! Here's wh…
Читать и обсудить →Build #48 - Savegame, license unlocking and garage unlocking
Hey all, We've been hard at work to finish the savegame features ASAP. The game now autosaves, and licenses and garages can be unlocked. Important notes: **Savegame does not save trains and jobs in progress…
Читать и обсудить →Early Access Release!
Hey everyone, Derail Valley is now available in Early Access! It can be played both with and without a VR headset. As an example of non-VR gameplay, see this video: https://www.youtube.com/watch?v=kSl4HVZHpXE Wh…
Читать и обсудить →Release postponed for next week (January 25, 2019)
We know this is the last thing you want to hear, but we are postponing the release for a week, until 25th January 2019. Despite working day and night for months on getting this right, we had to do last minute changes …
Читать и обсудить →Early Access Trailer
Hi everyone, We have a new Early Access trailer. Check it out! https://www.youtube.com/watch?v=CMQUoYLlONQ In the following days we will publish a VR gameplay video, as well as one played using non-VR controls. …
Читать и обсудить →Help us add more content!
Happy New Year everyone! As hinted earlier, we’re introducing a new community project aimed to increase visibility of Derail Valley: http://www.derailvalley.com/visibility/ ![Изображение из объявления Steam](<http…
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