Public Beta Client - Patch 2.0.0
Greetings, Exiles!
[p align="start"]A new update is out for the Public Beta Client. In this update, you will be able to experience the first part of the Legacy of the Giant Kings storyline by delving the depths of the Cyclopean Halls! Relic Hunters outside of Sepermeru have breached the outer walls of the Unnamed City and discovered a secret buried and forgotten. Adventure awaits those who dare to explore its mysteries!
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Raised the player inventory cap from 200 to 210 slots.
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Increased the maximum number of save slots to 10.
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Thralls now show as ‘Dying’ in the followers tab and on their nameplate when they are down but not out. Dying thralls also show a countdown on their health bar when Show Health Bar Values is enabled.
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Fixed followers turning invisible after you leave a dungeon, when they were knocked down and revived while inside it.
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Added more dye channels to camel saddles.
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Renaming a pet or thrall now works the first time, with a single entry of the name.
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Crafting stations now update to a newly assigned crafter, so a more experienced thrall takes over as expected.
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Made chests and containers open and close more consistently, so they close reliably after you finish using them.
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Fixed encumbrance tiers being applied correctly, and made sure they display properly in the UI.
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Raised the player inventory cap from 200 to 210 slots.
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Increased the maximum number of save slots to 10.
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Thralls now show as ‘Dying’ in the followers tab and on their nameplate when they are down but not out. Dying thralls also show a countdown on their health bar when Show Health Bar Values is enabled.
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Fixed followers turning invisible after you leave a dungeon, when they were knocked down and revived while inside it.
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Added more dye channels to camel saddles.
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Renaming a pet or thrall now works the first time, with a single entry of the name.
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Crafting stations now update to a newly assigned crafter, so a more experienced thrall takes over as expected.
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Made chests and containers open and close more consistently, so they close reliably after you finish using them.
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Fixed encumbrance tiers being applied correctly, and made sure they display properly in the UI.
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Fixed certain NPCs failing to spawn.
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Fixed several issues with certain NPCs spawning incorrectly in caves.
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Fixed incorrect Rocknose types spawning on the Isle of Siptah.
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Fixed lightblockers that were affecting NPC spawning in caves and dungeons.
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Fixed missing patches of water near the Forgotten City of Xel-ha.
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Fixed an exploit that allowed gates to be stacked infinitely by opening a gate and placing another in the closed position.
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Fixed some building blocker volumes so they correctly stop placeable placement.
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Made stability validation for placeables more forgiving after initial placement.
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Fixed buff icons on the HUD disappearing sooner than they should.
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Fixed being able to click other settings tabs while on the Accounts tab.
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Attribute menu highlights now update at the right time when you navigate with the mouse.
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Improved mouse scrolling on the respawn selection menu.
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Slider values in the event log are now saved.
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Long ingredient names on the HUD keep a steady size when you look at a damaged structure.
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Fixed text clipping in the barkeeper menu when viewing items with long names.
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Changing the chat font size now also updates the size of the message you are typing.
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Store items now show their full description in the right-hand panel.
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Fixed audio sliders in settings updating correctly when quickly set to 0 or 100.
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The Biography sharing setting now updates its radial menu entry correctly.
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Item icons and UI animations now display correctly when redeeming a code.
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Improved gamepad support in the character creator.
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More UI actions, such as quick-deposit, can now be rebound in the controls menus.
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Added a gamepad hotkey to turn crafting stations on and off from within the menu.
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Fixed Race and Religion descriptions being cut off in the Character Creation menu.
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Fixed character names overlapping with player nicknames in the Player List of the Admin Panel.
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Fixed large numbers being clipped in the input boxes in server settings.
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Fixed the Dead Sorcerer’s Map appearing on the host’s screen when a client used it in a co-op session.
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Fixed getting stuck on the respawn screen in co-op in certain situations.
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Dedicated server builds are now slightly smaller after removing unused Vulkan libraries.
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Fixed a frost effect that could linger around the edges of the screen after teleporting or receiving certain buffs.
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Armor Displays now consistently show all pieces and the correct translucent materials when being placed or marked for destruction.
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Fixed NPC clothing showing stretched vertices after death.
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Added missing waterfall splash effects at the Boundary of the Spillway, with additional tweaks to waterfall splash VFX.
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Improved player water interaction for rivers and lakes, with additional shader tweaks to both.
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Fixed light, medium, and heavy camel saddles and rideable camels showing a white material outside the dye bench.
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Added support for presenting different weapon types for modders.
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Fixed the OpenBP button in the Item Table Utility Widget so it reliably loads the blueprint, and falls back to the Building Class BP when the Item Class BP cannot be opened.
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Fixed a bug that could create very large save games when iterating on multiplayer content in DevKit PIE.
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Fixed a crash that could occur when multiple mods add journeys to the game.
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Fixed new shared assets from an inactive mod being included in the cook by default.
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