Новости Sprocket
Объявления разработчиков, обновления и обсуждения.
0.2.51.22 (EXPERIMENTAL) - Clutch braking fixes
The driver starting in 2nd gear on launch is now an option in the steering wheel properties. (Off by default) Fixed transmission aux gear multi stage threshold not saving correctly. Fixed the driver not always applying…
Читать и обсудить →0.2.51.21 (EXPERIMENTAL) - Clutch braking driver behaviour rewrite
Hi all, Here's a full rewrite of clutch braking driver behaviour for the movement overhaul on the experimental branch. Allows for more complex behaviours like speed matching while shifting, as well as cleaning it up on …
Читать и обсудить →0.2.51.19 (EXPERIMENTAL) - Movement overhaul
Hi all, Sorry for the wait! This was a tricky one There's an experimental build of 0.2.51 up on the experimental branch This time powertrain and track behaviour…
Читать и обсудить →0.2.50.10 - Cost system & Transmission reworks
Hi all, 0.2.50 is now stable! Bringing with it the new cost system and a host of transmission changes. 0.2.49.4 has been moved to its own branch - in case you weren't quite done with it. Cost system This update intro…
Читать и обсудить →0.2.50.9 (EXPERIMENTAL) - Cost system & Transmission realism pass
Hi all, There's an experimental build of 0.2.50 up on the experimental branch It introduces a new cost system and some significant changes to transmission sizes:…
Читать и обсудить →0.2.49.4 - Bot Vison Rework & Commanders
Hi all, Commanders are back! Create a commander by assigning a crew member to any viewport on the vehicle. Fully healthy commanders provide these benefits: 50% faster role switching 100% wider view direction cone 1…
Читать и обсудить →0.2.48.3 - Vidarr's Parts & Hiring News
Hi all, Some new parts for you today New M4 Sherman Parts All made by Vidarr, from the community. Filler cap Sprocket wheel M34A1 mantlet T66 Tracks Headlight Split-hatch Cupola Vertical volute spring suspen…
Читать и обсудить →0.2.47.3 - Dario's Parts #2
Hi all, Here's 26 new parts, all made by DarioXN while I was working on 0.2. He took the cover and header pictures too. New Parts 6 hole wheel 90 degree vent Alecto muzzle brake Bolted tow loop Italian tow loop W…
Читать и обсудить →Roadmap Update #3
Hi all, Here's the reconsidered post-0.2 roadmap, as promised: Quite a radical reorder there but hear me out. The reorders are driven by a desire to focus on cor…
Читать и обсудить →0.2 Now stable
Hi all, Pleased to announce that after 30 months in development, 0.2 is now considered more stable than the stable branch (by quite a bit too!). 0.2 is moving to the main branch, where it will become the default exper…
Читать и обсудить →0.2.46.4 - Improved Turret Rings (Experimental)
Hi all, Final patch for the experimental branch to wrap up the 0.2 beta. A separate post on that to follow. This patch removes the placeholder models for turret rings and traverse drives. Traverse drives are now a conc…
Читать и обсудить →0.2.45.0 - Fixes (Experimental)
Hi all, Here's yet another week of fixes for the experimental branch (0.2). Fixes When placing a part, selecting a new part for placement will now replace the current placement. Cannons now automatically assign sight…
Читать и обсудить →0.2.44.1 - Hotfix (Experimental)
Fixed stuttering outside of the editor with high vehicle counts. Fixed a recent cause of vehicles not loading.…
Читать и обсудить →0.2.44.0 - Fixes (Experimental)
Fixes Fixed freeform hole generation missing faces. Fixed freeform hole generation having inverted face directions. Fixed custom decals/paint not loading if the file name contained spaces. Fixed grid snap 0 causing s…
Читать и обсудить →0.2.43.1 - Freeform Fixes (Experimental)
Hi all, Here are some more fixes for you, focusing on freeform this time. Fixes Plate structure moving, rotation and scaling can now be done in global space. Fixed the freeform slope tool creating extreme results on …
Читать и обсудить →0.2.42.1 - Fixes (Experimental)
Fixes Custom decal and paintjob paths are now stored relative to game's Documents folder. Fixed the decal URL field not updating when changing the decal graphic. Raised the minimum torque of the transmission manual to…
Читать и обсудить →0.2.41.0 - Fixes & Polish (Experimental)
Hi all, Quick fixes for Tuesday's patch and some slow fixes for older issues + some improvements to flameouts I've been eager to do. Fixes Fixed AI gunners not firing if they couldn't see the lowest point of their tar…
Читать и обсудить →0.2.40.4 - Crew Role Rework (Experimental)
Hi all, This update rewrites some crew systems, making them more stable (long-term), tidier on my end, and easier to introduce new types of roles with. It sets the groundwork for the return of commanders and radiomen, a…
Читать и обсудить →0.2.39.5 - Hotfix (Experimental)
Fixed spare wheel hit boxes not matching their wheel size. Fixed multiple track editor GUIs appearing with the track selected. The steering wheel is no longer painted. Fixed certrain track edit sliders from being unre…
Читать и обсудить →0.2.39.4 - Hotfix (Experimental)
Hi all, Quick fixes for yesterday's patch. Reduces the size of driveshaft junctions, to help with the new angle limitations. If the limitations still aren't for you, the reimplemented place anywhere cheat will let you …
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