Новости Out of Action
Объявления разработчиков, обновления и обсуждения.
Small update
Improvements to body impacts. Should also be less problematic with higher pings. Body impacts from dashes no longer knock upward (less of a hinderence when trying to hit with melee). Body impacts feel a little more imp…
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Bug fixes** Fix for Tox clouds not igniting properly. Fix for Overseer still visible in spectator cams sometimes. **Changes and additions** T-lock now has range dependant size of the lock 'zone', uses crosshair. L…
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Bug fixes** Fix for Shifter 2 second aerial maneuver regen disable not affecting instant regen sources. **Changes and additions** Shifter impact damage from 100 > 50 (still way to oppressive as an offensive tool ra…
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Bug fixes** Fix for spectate not hiding Overseer on respawn. Fix for loadout movement speed going below 4 m/s. Fix for not being able use Tech 100 Core cancel with Core Decay. Fix for Resourceful not taking into acc…
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Basic over shoulder player spectating. LMB to attach / cycle through alive players, RMB to detach. Will re-attach on respawn if following a player that has died (if you wait). Improved crosshair visibility. Interim fix …
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Bug fixes** Potential fix for severe crash bug involving devices + projectiles being disabled. **Changes and additions** Prox mine activation time from 0.75 > 1 second. Tech foundation incremental from 'Increased …
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Bug fixes** Fix for Rhino Hardware spec triggering on friendly body impacts. Fix for weapons being able to be dropped before fully equipped. Fix for Shock damage type not ignoring all damage reductions. Fix for bonu…
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Bug fixes** Fix for incendiary warrant grenades not being disabled. Fix for Augmented arms over charge not working with melee weapons. **Changes and additions** Potent stims now always increases primary stim coold…
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Bug fixes** Fix for Slipstream damage stopping immediately when leaving climb, now damages defense instead of vitals. Fix for air charge regen occasionally not working. Fix for quick melee with a firearm not triggeri…
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Slipstream speed is now capped at Shell max maneuver speed, triggers at 8 m/s (easier to use in tighter spaces) and no longer reduces max vitals. Redline speed is now soft capped at Shell max speed and damage increase i…
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