Новости Spellmasons
Объявления разработчиков, обновления и обсуждения.
Fixed server crash bug
This patch fixes a significant server crash bug. Change log: fix: Infinite server loop that occurred after you summoned an urn and then died fix: Cards in your inventory not decrementing in cost when your turn ended Th…
Читать и обсудить →Hotfix: Spell Predictions
Hotfix: Spell Predictions Lots of users in the discord have reported issues with Spell predictions not working properly. This patch resolves that issue and also fixes a bug on the server with movement spells not being c…
Читать и обсудить →Spellmasons Update #23!
Spellmasons Update v1.23.3 This update adds "Upgradable Spells". Some spells have greater forms that you can upgrade them to once you find them. Have fun discovering what's new. There's more to come in the future! Also…
Читать и обсудить →Spellmasons Update v1.22.4
Improvment: New experimental server build running on US-West and Europe regions. These should result in faster communication to clients. Please report any new issues with these servers on the Discord. Performance: Impro…
Читать и обсудить →Spellmasons Update v1.21.2
Spellmasons Update v1.21.2 Thanks to Pandize for general feedback! feature: Teleport Trap! After level 5, at least 2 blue portals will spawn that will allow players to teleport around the map. Thanks Skillo feature:…
Читать и обсудить →Spellmasons Update v1.20.0
feature: On loop levels, half of the enemies are immune for 1 turn. This makes levels after the deathmason a better challenge balance: make Necromancer class summon spells 30% cheaper Thanks Antonio! and Expresso Depres…
Читать и обсудить →New Spellmason Classes!
Spellmasons Update v1.19.1 balance: Increase difficulty of early levels balance: Make Ancients cost more in the level budget for spawning balance: Increased damage of poison spell from 10 to 15 damage per turn content:…
Читать и обсудить →Spellmasons Update v1.18.0
balance: Prevent deathmason from purifying self balance: change decoy health from 20 to 70 - Thanks Krowbar for this suggestion! UI: Cast Range perk displayed as % instead of meaningless number Thanks Krowbar for this…
Читать и обсудить →Improved AI - Improved Difficulty
Feature: Smart Targeting Improve AI targeting so that AI battles are more realistic. AI units will not all focus on the closest enemy and overkill them making AI battles take forever. balance: Make summon spells cost…
Читать и обсудить →Rene's Gimmicks
Rene's Gimmicks adds 5 new spells: Burning Rage Caltrops Sadism Summon Trap Vampire Bite Thank you @Edeusz from Discord for your awesome mod! This update also adds Difficulty options in multiplayer A fix for Targe…
Читать и обсудить →Gripthulu
content: Add new unit: "Gripthulu" Thanks MrMarblz and scojbo for encouraging me to resolve issues with "enemies that move players" content: Add spell: Explosive Arrow balance: Ancient can attack 3 targets simultaneous…
Читать и обсудить →Wode's Grimoire
Spellmasons Update v1.14.0 - Wode's Grimoire The first community mod Wode's Grimoire is now available in Community Servers. Huge thanks to Blood Spartan and his unnamed friend who did the art for this incredibly fun mod…
Читать и обсудить →Necromancer's Rejoice!
Spellmasons source code is now public. Check it out at https://github.com/jdoleary/Spellmasons Balance: Add cooldown to some cards to make players wait a number of turns before casting them again Balance: Make fortify m…
Читать и обсудить →Fixes mods not allowing multiple spritesheets - other misc. fixes
Spellmasons Update v1.12.0 Thanks to the following community members for reporting issues or making suggestions included in this update! Blood Spartan Vivid Empress MrMarblz Quality of Life: Speed up target_kind fi…
Читать и обсудить →Improved unexpected disconnect handling, fixed hotseat multiplayer bugs and more
Spellmasons Update v1.11.0 Thanks to Madgod, Spud Bud and Expresso depresso from Discord and Expirium from Steam Forums for reporting issues that have been resolved in this update! Improvements: Language Translations:…
Читать и обсудить →Multiplayer Potion / Pickup bugs fixed
Spellmasons Patch v1.10.1 fix: Target Arrow allowing infinite cast range - Thanks to hexingMagus from Discord for reporting this fix: Potions duplicating their effect multiple times - Thanks Jacobzeba01 and Madgod fro…
Читать и обсудить →Harder Endgame, Perk Balancing & More
Spellmasons Update v1.9.1 This is the first "content" update since launch! I finally have balanced the perks so the end game isn't too easy and have added "Calamity" Upgrades: after you beat the Deathmason, rather than …
Читать и обсудить →Small bug fixes
Resolved "infinite spell upgrades" bug Resolved bug where players could skip multiple levels when going through a portal…
Читать и обсудить →Desyncronization Improvements and Gameplay balances
Spellmasons Update v1.8.0 I have high-hopes for the desync fixes in this build. I think it will resolve many of the desyncs that people have been encountering. Please continue to report any desync issues that you encoun…
Читать и обсудить →Modding and Hotseat Multiplayer are now available!
Spellmasons Update v1.7.1 Two long awaited features have arrived: Mod support and Hotseat Multiplayer! My next priorities will be to improve the end-game difficulty curve and to continue to work on fixes (desync issues…
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